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Old Jun 18, 2007, 02:32 AM // 02:32   #41
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A clear sign of how Anet put in things in the game without actually thinking it true.
If this is going to be the case with GW2 I'm NOT buying it.
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Old Jun 18, 2007, 02:57 AM // 02:57   #42
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/toggle please for the love of all that's unholy.

Just been doing the 'rescue the baby turtles' quest on my ranger and everytime she got into a fight I'm hitting barrage and oh...wait.. why can't attack? 'Cos I just picked up that damn chest for the umpteenth time!

I can see why some would like, but a toggle ...pleeeeease !!!
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Old Jun 18, 2007, 03:32 AM // 03:32   #43
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The close target button is just plain annoying. Makes me keep thinking I've alreadly DW them. It should be got rid of asap. I don't even know why they put it in. Couldn't you turn off enemy health bars already with the interface options anyway?

The auto target should definately be toggle or got rid of. It's fine as a warrior, I'll just charge adren up on whoever before I go find a real target, but for casters it's a PITA. Any spell with recharge, especially interrupts that have long recharges, well... We should always have full control of who we're targeting. If someone wants it automated, then let them go switch it on.
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Old Jun 18, 2007, 03:40 AM // 03:40   #44
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Lol. I like how Anet have completely wasted there time on this when it seems nobody actually likes it.

I don't get why they changed all Xunlai Agents to give us upgrades either... we've had ONE upgrade since GW was released and now we get a dedicated NPC for it in every outpost?!
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Old Jun 18, 2007, 04:44 AM // 04:44   #45
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Yeah, that is pretty weird. Can't seem to remember anyone ever complaining that there weren't enough upgrade agents around, or that the xunlai agents should be chests. I mean, it made sense when they first changed it for the desolation areas, but hardly needed for the rest of the world was it?
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Old Jun 18, 2007, 04:46 AM // 04:46   #46
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That's not really something to fret about though is it? I can't imagine it must have taken long to implement, and it made purchasing upgrades slightly less ambigious, since the upgrade and storage agent were both named the same.
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Old Jun 18, 2007, 04:59 AM // 04:59   #47
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Still MrFuzzles, it does show that a.net is slowly losing their grip on what their customers want.

I really hope Destination Games (who is also owned by NCSoft) doesn't do stuff like this with Tabula Rasa.
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Old Jun 18, 2007, 05:25 AM // 05:25   #48
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Auto Target causes way to many problems for it's "ease of use" factor - Make it a toggle (default off), or remove it completely.

The Close Target button serves NO purpose whatsoever other than to confuse the players - remove it.

Last edited by Muspellsheimr; Jun 18, 2007 at 05:28 AM // 05:28..
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Old Jun 18, 2007, 05:26 AM // 05:26   #49
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I've been perfectly able to target who I want to kill on my own since the BWEs and am still able to, Let me turn this stupid thing off!!!
kthxbye

Just another step in dumbing down the game,sure does tell you what they think of their players.
Can you guys toss in an auto attack after the auto targeting and I'll just go watch TV while I GvG.
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Old Jun 18, 2007, 05:32 AM // 05:32   #50
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I like how they say a list of things they are working on would ruin it. Then they put out this awesome pile of garbage. GG anet.
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Old Jun 18, 2007, 05:41 AM // 05:41   #51
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Please make it a toggle. Its REALLY annoying for casters since you cast spells uselessly on the next target in line.
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Old Jun 18, 2007, 06:43 AM // 06:43   #52
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/signed a hundred thousand times over, on both threads. we can disable mouse-walking and the like, allow us to disable this please.
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Old Jun 18, 2007, 06:51 AM // 06:51   #53
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Mouse walking...

It's been about two years sense I last used that - I had honestly forgotten it was even in the game
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Old Jun 18, 2007, 08:22 AM // 08:22   #54
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heh I'm a mousewalker user myself. I need my left hand for the skillbar. I honestly don't see how you guys manage to use wasd, 8 keys for skills, and targeting/calling. Heck, I've even bound keys to every single button on my mx518 and I still feel I don't have enough.
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Old Jun 18, 2007, 08:32 AM // 08:32   #55
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/signed for toggleable auto-target(default off)

/signed for remove cancel button.
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Old Jun 18, 2007, 08:56 AM // 08:56   #56
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I'm fine with the update for the Auto-Targeting when it comes to the nearest enemy. But I understand how some people might see it as a rubbish update, and how they would like to be able to toggle it on or off. Because it can become annoying sometimes
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Old Jun 18, 2007, 09:03 AM // 09:03   #57
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Ridiculous forced change. NEEDS a toggle option or just get rid of this useless thing already. I'm sure Anet's favorite players (i.e., those with minimal cranial capacity) can still target stuff by using the C key. Really, C is pretty close to the spacebar as well. Easy.
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Old Jun 18, 2007, 09:13 AM // 09:13   #58
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Quote:
Originally Posted by arcanemacabre
You can actually keep playing the way you used to - all the old targeting is still there. Try this, walk near some enemies and keep an eye on your radar. Watch as you get closer and get them near or in aggro range and scroll around to look at all the nearby enemies. Without targeting, an enemy will light up and change depending on what you're looking at. All you have to do now is hit a skill that targets a foe, or spacebar, and you will auto-lock and begin the attack/skill. It does this automatically if the target you had previously dies, too, since it is no longer among selectable targets.

Also, it works on NPCs and loot! Seriously, try it out, get near a pile of gold or dropped item and center it in your view - it will automatically highlight and you can hit spacebar to snatch it up. Really cool, IMO.
hooray! got it to work!
the main problem was that i always keep my eye on the radar for the foes and i always press "c" and select the target ages before we aggro. so there was nothing for the game to select for me.
while fighting - one foe went down and i pressed "c" and selected the target or pointed to it with the mouse - so also the thing didn't trigger.

once again - it took me two days to trigger it and it really isn't that much of a big deal. but since ppl have problems with it - just give us the option to toggle it.
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Old Jun 18, 2007, 12:27 PM // 12:27   #59
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I haven't decided yet whether I like it or not, but I'm leaning towards not liking it. I think a toggle option would be great or if it's doable instead of a toggle some checkboxes on what items/people to auto-target.

Many times during a fight, I'm auto-targeted off of my enemies and onto the shortbow that just dropped for me so that instead of finishing off the bad guys, I'm instead picking up loot. It would be nice to have the option to auto-target red dots only.

The worst was when I was fighting a mob near a collector. I got auto-targeted onto his weapon shop in the middle of the fight and it was very inconvient to try and close out of that and continue fighting. Again, an auto-target red dots only would come in handy there.

On the plus side, it did make picking up the loot quicker. Several times, I thought my henchies had picked up the gold for me until I realized what had happened.
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Old Jun 18, 2007, 12:29 PM // 12:29   #60
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Quote:
Originally Posted by arcanemacabre
You can actually keep playing the way you used to - all the old targeting is still there. Try this, walk near some enemies and keep an eye on your radar. Watch as you get closer and get them near or in aggro range and scroll around to look at all the nearby enemies. Without targeting, an enemy will light up and change depending on what you're looking at. All you have to do now is hit a skill that targets a foe, or spacebar, and you will auto-lock and begin the attack/skill. It does this automatically if the target you had previously dies, too, since it is no longer among selectable targets.
It is not the same. In the past when a target died, you current action would be canceled allowing/forcing you to choose the next target to cast on. Now you cast on the nearest enemy which is likely not the target that you want to choose. The c+space mentality is almost always a bad way to play the game. Priority targets are rarely the nearest targets.
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